You are tired,
Of the always puzzle of living and doing;
And so am I.
Come with me, then,
And we’ll leave it far and far away –
(Only you and I, understand!)
You have played,
And broke the toys you were fondest of,
And are a little tired now;
Tired of things that break, and –
So am I.
But I come with a dream in my eyes tonight,
And I knock with a rose at the hopeless gate of your heart –
Open to me!
For I will show you the places Nobody knows,
And, if you like,
The perfect places of Sleep.
Oh boy (dir. Jan-Ole Gerster, 2012)
mapping out roads, circling cabins and streams, thinkin’ ‘bout bears…
I am going through my 2 Carpathian Mountains maps to make a route for my trekking paths this summer and I find names of places I never heard before like:
- dry valley of the rocks
- bear valley
- bats cave
- valley of the heads
- demons cave
- tombs peak
like woha this is escalating quickly, I thought I was just gonna cross the Carpathians not trek into Mordor.
Skill alone won’t help you in a fighting game. They’re just simulations, ya know? What will your opponent do next? How will he counter your attack? If you can figure out his habits and timing and move based on that, you’ll win, right? Whether it’s mahjong or cards or a boxing match, it’s the same thing. Because you’re playing a human, your opponent has a personality. He’s objective, emotional.
So…that’s why I’m not good at games like pachinko where there’s no human opponent.
You could say that unless I’m facing some challenge or contest…I’m not really alive.
“How will your tattoos look when you’re old?!”
Pretty fucking bad ass apparently.